OTKOneTabKit
⚔️

Battle Royale Arena

Turn a list of names into fighters and let an automated arena battle decide the champion.
Up to 200 playersPaste or import a large list of contestants.
5 fighter typesRandom classes or one equal class for everyone.
6 arena mapsRandomize the battlefield for every match.
Live battle rankingTrack remaining HP and the current leader.
⚔Preparing the arenaLoading arena assets…

AUTO BATTLE SIMULATOR · v5.26

Battle Royale Arena

MATCH SETUP

Players

8 players

Paste names from Excel, CSV, or a plain text list. Duplicates are removed automatically.

🛡 Vanguard tank / cleave ➶ Ranger ranged / volley ✦ Arcanist magic / area burst ⚡ Striker speed / critical rush
Setup ready

Add at least 2 players to start a match.

LIVE ARENA

Random Map

8 Alive 00:00 Time READY State — Mode Sprites 0/5 AUTO · 60 FPS
⚔ Ready for battle

Configure your players and launch the simulation.

Keyboard: P pause · F fullscreen
MATCH FEED Waiting for contestants...

ARENA RECORDS

Battle Statistics

Total matches0
Unique champions0
Top champion—
Most wins0

RECENT RESULTS

Match History

Completed matches will appear here.

The simulation runs directly in this page. Names and match history stay on your device unless you choose to share a result.

How the five classes actually compare

Each class trades stats differently rather than one simply being stronger overall — here's every fighter's real numbers, including approximate damage output per second (average hit damage divided by attack cooldown, before critical hits):

ClassHPSpeedRange~DPSCrit
Vanguard125623816.57%
Ranger908216510.911%
Arcanist867014511.410%
Striker96983422.018%
Brawler100723616.09%

Vanguard is the clear tank — highest HP by a wide margin, but the slowest fighter on the field. Striker is the opposite extreme: fastest, highest crit chance, and the highest raw DPS of any class, paid for with a below-average HP pool and the shortest attack range, tied with Vanguard. Ranger and Arcanist both trade melee range for the longest attack distances by far (165 and 145 respectively, against 34–38 for the three melee classes), letting them damage opponents before those opponents can reach them at all — at the cost of the lowest HP totals in the roster. Brawler, the Equal Fighters default class, sits in the middle of nearly every stat, which is part of why it's a reasonable choice when the whole point of a match is testing pure randomness rather than class matchups.

Why "fastest" and "hits hardest" aren't the same fighter

Striker's 22.0 DPS is nearly double Ranger's 10.9 — but Striker only gets there at melee range, in direct exchange with whatever it's fighting, while Ranger and Arcanist can apply steady pressure from well outside melee entirely. In a fight between a Striker and a Ranger with equal starting HP, positioning and how fast the Striker can close the distance matters as much as either class's raw numbers — which is exactly the kind of matchup dynamic that makes Random Classes mode more visually varied than Equal Fighters, where every contestant shares one identical stat line.

Frequently Asked Questions

Every name becomes an AI-controlled fighter. Fighters move, choose targets, attack, take damage, and are eliminated until one survivor remains.

Yes. Set Fighter Classes to Equal Fighters, then choose Vanguard, Ranger, Arcanist, Striker, or Brawler. Every contestant in that match will use the selected type.

Yes. Paste names from a spreadsheet or import a TXT or CSV file. Duplicate entries are removed automatically.

Sound controls attack and combat effects, while Music controls the randomly selected high-energy battlefield theme. They can be enabled or disabled independently.